Obviously you haven't played Gears Of War then? 2048x2048 x2 for the head, 2048x2048x2 for the body, 512x2 for the spec. Then 1024x2 for the THIRD PERSON view weapon, and then 512 again for the spec. Just on one guy. Every other person and monster is the same. Polycount and texture res wise, this is fine for next gen.