[ QUOTE ] yeah the scripting is great if you know how. But seriously how many people here can write really crazy and helpful scripts. [/ QUOTE ] Well to that I say two things. First, any studio worth its salt should have a tech artist who can write helpful scripts, it really doesn't take a CSc degree to learn. Second, it…
[ QUOTE ] is about 3 steps in Maya [/ QUOTE ] Or one step if you copy the echoed code from the script editor, strip it of any unique identifiers (or code it to rename unique objects) and assign it to a button. Then forever and ever its 1 step. But I think you would need a bit of coding knowledge to setup the isolate…
[ QUOTE ] Oh and with regards to managing large complicated scenes, as far as I can tell, Max is just as capable as Maya? Is there anything in particular you're referring to here? [/ QUOTE ] The rock solid referencing system for one, especially in regards to characters. On the project I'm currently working on I've made…
Why max is actualy terrible. :P So I got up this morning and went to school on autopilot only finding out my classes didn't start until 1,5 hours later, so I decided to venture into the game department and try out max again. After having had a chance to try out max again (v. 9) I actually think max is a terrible mess.…
Hey Illusions, just letting you know - your code does not work if the edges are not arranged ladder-like. Is there is a change in direction it does nothing
Well actually that would be a good idea, but I neither wrote nor programmed it, what I did was take the line of code out of the insert edgeloop tool that connects the edges together...so no idea there.
<font class="small">Code:</font><hr /><pre>polySplitRing -ch on -splitType 1 -weight 0.5 -smoothingAngle 0 ;</pre><hr /> Adds an edgeloop/connects selected edges at their midpoint. Does that work for you Fuse? Edit: It also has the strange side-effect that if you're maintaining proper quad topology and you select a single…
Vailias: Yep, you're right... this brings me to the reason why I had to write a script to use Merge to Center and Collapse - try using Merge To Center on a selection of verts in a control mesh of a Subdiv Proxy in Full Mirror mode ... try it a few times, and it WILL crash. I've replicated this on several different…
[ QUOTE ] Except when you ignore that both Max and XSI have this as a standard tool so you wouldn't have to do that if you weren't using a program that's lacking tools that are standard in other major applications. [/ QUOTE ] Can we perhaps, stop the "App War" thing, since its been done to death, and the fact that Max and…
I'm sure the Maya coders knew exactly what they were doing when they added Collapse in addition to Merge To Center ... two buttons right next to each other which do exactly the same thing, except one doesn't work if you have a selection of verts, and the other doesn't work if you have a selection of edges/faces ... yeah,…