[ QUOTE ] is about 3 steps in Maya [/ QUOTE ] Or one step if you copy the echoed code from the script editor, strip it of any unique identifiers (or code it to rename unique objects) and assign it to a button. Then forever and ever its 1 step. But I think you would need a bit of coding knowledge to setup the isolate…
I'm sure the Maya coders knew exactly what they were doing when they added Collapse in addition to Merge To Center ... two buttons right next to each other which do exactly the same thing, except one doesn't work if you have a selection of verts, and the other doesn't work if you have a selection of edges/faces ... yeah,…
[ QUOTE ] Well that's the thing, and it's actually very related to the subject of that thread. My problem with Maya is that it requires the artist to know more than needed. The application is great as a pipeline element - I see how easy it is for coders to integrate it with other apps and tools. However from the artist…
Well that's the thing, and it's actually very related to the subject of that thread. My problem with Maya is that it requires the artist to know more than needed. The application is great as a pipeline element - I see how easy it is for coders to integrate it with other apps and tools. However from the artist point of view…
[ QUOTE ] yeah the scripting is great if you know how. But seriously how many people here can write really crazy and helpful scripts. [/ QUOTE ] Well to that I say two things. First, any studio worth its salt should have a tech artist who can write helpful scripts, it really doesn't take a CSc degree to learn. Second, it…
Hey Illusions, just letting you know - your code does not work if the edges are not arranged ladder-like. Is there is a change in direction it does nothing
Well actually that would be a good idea, but I neither wrote nor programmed it, what I did was take the line of code out of the insert edgeloop tool that connects the edges together...so no idea there.
[ QUOTE ] Oh and with regards to managing large complicated scenes, as far as I can tell, Max is just as capable as Maya? Is there anything in particular you're referring to here? [/ QUOTE ] The rock solid referencing system for one, especially in regards to characters. On the project I'm currently working on I've made…
<font class="small">Code:</font><hr /><pre>polySplitRing -ch on -splitType 1 -weight 0.5 -smoothingAngle 0 ;</pre><hr /> Adds an edgeloop/connects selected edges at their midpoint. Does that work for you Fuse? Edit: It also has the strange side-effect that if you're maintaining proper quad topology and you select a single…
[ QUOTE ] Learning on my own, I would come up with a problem ("make a pile of bricks") and then come up with a non-standard solution ("model individual bricks and use havok to simulate their piling up") instead of doing it all in the limited tools I already knew. It helps, and the more you know about one aspect the better…