<font class="small">Code:</font><hr /><pre> macroScript quadMenuList ( try (destroyDialog roll_mouseList) catch () allObjArr = #() allObjStrArr = #() for i in objects do ( if i.isHidden == false then append allObjArr i ) for i in 1 to allObjArr.count do ( append allObjStrArr allObjArr.name ) if objects.count >= 1 then (…
I updated my last post with some code... now needs at least one scene object to launch, and the height of the list will adjust to how many objects you have in your scene. Selection floater is probably a better bet still though.
Here is a rough start: <font class="small">Code:</font><hr /><pre>macroScript quadMenuList ( try (destroyDialog roll_mouseList) catch () max select all allObjArr = selection as array allObjStrArr = #() for i in 1 to allObjArr.count do ( append allObjStrArr allObjArr.name ) rollout roll_mouseList "Falloff" --width:200…