well the animation stuff will be on hold till more of the gameplay is actually coded in .. so i figure i would wait that out by working on the diffuse texture.. im really very bad at diffuse texturing and am looking for ideas concerning this .. should i just start with an ambient occlusion bake? thats what ive been doing…
That anim could work really really well if you get the right effects in it. Lots of fun glow and electric arcs and whatnot. What engine is that in again? The AO bake is a fine place to start. Don't rely on it though. Its just a starter. It should give you an idea of where the places are on your model that will tend to…