Roadkill's unwrapping is based on Blenders', isn't it? So yeah, its unwrapping is quite good. I've never actually gotten to that part of Blender yet due to it's unconventional GUI (this is me being polite, take note), but I'm hoping the new gui'll be good. And if not that they'll make it easy to customise. Not to turn this…
In blender 3d you can just create seams then hit unwrap LSCM and that gives ok results automatically and you can live unwrap by pining certain pieces of UVs and stuff. Seems ok to me, but I'm guessing the Max/Maya etc way is more conventional.