[ QUOTE ] but the seam system is very ugly.. [/ QUOTE ] Huh what? The point to point seam is way faster then using the split funtion, and stitching parts together is way easier to do as the mesh is not really split. I do it like kp does, planars /sometimes pelts) relax, stitch, and chuggnuts tools are the functions i'm…
max pelt is some good, but the seam system is very ugly.. i always use the split function in edit poly, its way faster and relax dialog is very importand, because the peltmap alone sucks hard^^ another tool to automate uvmapping were exporting it to obj (with seams) and put it throu unvold3d or something..^^