This is so damn good. I really enjoy how you've mixed traditional hard surface modeling with sculpted hard surfaces to give the armor a nice semi-organic feel.
also: do spill the beans on your technique someday theres some ever-so-slightly wibbly lines in there which imply a lot of hand-sculpting but its a pain in the tits to do those shapes by hand to that degree, isn't it? its probably one of those, 'that looks like hard work whats the secret' questions, where the answer is…
aah great work pior! how the hell do you sculpt hard surfaces in such a precise way? i always seem to break my hand trying this. is there an easy and fast way to explain how?