Can anyone recommend a good tutorial on rendering normal maps in Maya? By that I mean in mental ray or vray or any sexy renderer. Tired of printscreen. Cheers T
Use a shader of your choice like a blinn or a phong shader. Add the normal map in the bump map channel setting it to tangent space normal. Place your lights, set your renderer to mental ray and render away Dont forget, for mirrowed normals you have to flip the coresponding color channels in Photoshop so that the mirrored…