Palrog's been done for a while. Just realized I forgot to post it. I kinda wish I'd done more with the specular map but I think it works as is right now. I removed claws from his design and made it simply be toe-less feet, kinda plushy. I thought it made him look cuter. Textures are a little big for the level of detail on…
Ha, pretty cool looking character! Moose has a point about the textures though. You could definitely knock it down to 256 without a noticeable loss in detail. And for your future models: Your specular map is made to help the high or shiny area's of your model catch more light, and the low, and dull area's less. Its doing…