[ QUOTE ] I box map my high detail mesh for diffuse baking. It usually doesn't matter if it's before or after mud, but generally I save it as a last step before baking normal, diffuse and lighting map A little more technical info here, but this doesn't use the diffuse baking technique…
I box map my high detail mesh for diffuse baking. It usually doesn't matter if it's before or after mud, but generally I save it as a last step before baking normal, diffuse and lighting map A little more technical info here, but this doesn't use the diffuse baking technique http://chrisholden.net/tutor/cover_tutor01.htm
Well that would be a whole new bag of tricks then wouldn't it! Since I'm brand new to mudbox I was sculpting and when things started to go 'poly' on me when I was doing some finer details I upped the sub divide (shift-D). No doubt I was pushing poly limits for seemingly a small amount of detail I was looking for. How do I…