I am really not interested in this. I cant believe a company would copy an art style and expect no one to care... and the whole play for free thing is a load. What ive been hearing is that ya to play it will be free, but the fun content will be available through micro payments...
[ QUOTE ] I am really not interested in this. I cant believe a company would copy an art style and expect no one to care... and the whole play for free thing is a load. What ive been hearing is that ya to play it will be free, but the fun content will be available through micro payments... [/ QUOTE ] i guess if the game…
If anything this rips off three other games before it rips off TF2. Battalion Wars, Cannon Fodder and Advanced Wars oh and maybe Worms. Valve can always make more "awesome" and they will. Besides after the second, they stop being rip offs and become a genre. I don't see how this is hurting anyone, and it actually looks…
Some of you guys need to put away those Jump to Conclusions Mats. I don't care if BF:H was in the Okami style, the Rez style, whatever. Anytime a major publisher makes a move like this it's important for everyone out there not making photo real games. It tells consumers who are not you that this kind of thing is cool and…
[ QUOTE ] [ QUOTE ] "It's free, yeah, and going to be supported by ads and microtransactions." [/ QUOTE ] I'm not paying for ammo... [/ QUOTE ] You ought to pick up a Jump to Conclusions mat. :P I doubt you pay for ammo, more likely it will use the same style of micropayments seen in many other online only games like this.…
I find it kind of interesting how they are trying to make this seem something new and fresh, when it's clearly just updating an old game and following current trends... Targeting a more casual audience because of the success of the Wii, presumably adding "user generated content" because of the whole craze at last years GDC…
Cool art style, but its definitely NOT Team-Fortress 2. It's an obvious given that the gaming community would think it as a TF2 rip-off (which had it's inspirations as well). If you read the blogs and the magazine tidbits you'll learn that they've been developing the art style for the game for awhile now, well before TF2's…