just curious: where did you find/read that an omni/point light is equivalent to six spotlights? I have no idea why it would be treated that way as it would be much harder to code. Every piece of code dealing with lighting I've ever seen, be it Cg, HLSL, or C++ refers to an omni/point light as one of the simplest types of…
3 point lighting is your friend. There is a lot of reading to be found on the intertron, but I'll give you the skinny version. I'll mostly talk in terms of Max however most of this translates to just about any 3D app and most game engines you plan on using. This is geared toward people who have tried to light a scene and…