wow looks great really great improvement so far, the new texture is looking perfect, you might not need fancy pants maps on top of a good defuse like that. Suggestions: You have a great handle on direct lights and thats exactly what you want when you go to do lighting for games, 75% of lighting for games is direct lighting…
Good work so far, damn you work pretty fast =) I'm liking the direction you're taking it. Some good crits so far too. Look people, this is what polycount does best its one of the only reasons I still come here. Its not the lawls Catz thread and asshat posts I can get that anywhere. But this right here, helping people hone…
regarding the tracks, just rotate those beams every so often, so not all are at right angles. I actually quite like the lighting at the moment (is it going to cast shadows?) I think the crystals now and again look like they're floating at first glance, and some detail mesh/texture around them with some baked lighting info…
Ok, so I've tried to create even further contrast. I've cut new shapes into the rock. But I also played with the smoothing groups a bit to see if I could get some hard edges/soft edges and some deeper shadows. I think I might try faking a couple with a negative light somewhere. I also started to add in the main light…
Adam, that is an awesome paint-over. And it accomplishes some of the things I was originally looking for in this piece. To explain a few things, no, I'm not looking for massive texture information here. One of the things that the original picture was suffering from was me too focused on trying to show off some sort of rock…
So, after the great learning experience with lighting and mood in the last/first environment I did I decided to try to do something with a little bit more interesting lighting with it. I'm still running with the whole cave theme as I kinda like it. What I came up with is some sort of Crystal Mines scene where we see some…
Pick and choose where those crystals are growing. Too many and you'll clutter the scene with light and not really draw the eye to where you want it to go. Which brings me to the next point... What's the focus? The lift? Whats at the end of the tunnel? Set up your material for the stone surface the cave is made out of. Is…
Big improvements from the start. I know you want to move on, but there are a couple simple things that will greatly enhance this piece. 1) Coronas on light and crystals. A small (128), subtle blurred circle (one blue for crystal and one yellow for light). Since you've got a set camera angle, these can quickly be face just…
Looking good, I like the new tracks and the addition of the mine cart is helping fill in some of the detail gaps, nice work. The lighting is starting to fall apart and I think that might be because I steered you in the wrong direction by suggesting using FG and MR. The method I suggested for the crystals was a slightly…
[ QUOTE ] EDIT: EEK where did all the shadows go? I think the first ambient light pass was a really good base to spring off of. Now its almost full bright, the light it burns mine eyes! heh [/ QUOTE ] Looks like you were typing as I was editing! Thankfully changing that second pass is just a matter of deleting a group of…