im guessing since that is such a large planar area. you could just use a 512*512 texture and tile it in that wall. you canse use decals to stuff like dirt under the windows and whatnot. later you can do some AO on a diferent UV set since ut3 suports multiples UV sets.
Alright I want to make sure I'm understanding this concept Ott provided. When I create the edge loops on the building does the height seperation need to be 512 so that a 512x512 texture will fit perfectly? Here's my perception: As far as my windows and doors go, I'll definitely do what you suggested Vig, but I think I'll…
Keen - a couple things. First, no, it doesn't HAVE to be an specific texture size as far as 512, 256 etc...it's more of a personal scale - Where do you want the most details? Is size an issue as far as the object scale? (bricks, holes, moss, etc...) The main idea is simply to cut your geometry in such a way that you can…