ActorX definately retains smoothing group info from MAX to UE3 automatically. .ASE export also should preserve smoothing groups between the two programs - have you got the MESH NORMALS option checked in the.ASE export?
Ive gotten myself a mesh made to import in to xNormal and UE3. Triangles, all that jazz but the one thing thats giving me a headache is bloody smoothing groups. Using Max 9, I'm coming up with nothing on how to export smoothing groups. I've never encountered them before, so a little help would be good. I THINK I'm doing…