Yeah, I think they mentioned something like that in the Help. OK, yeah, here it is... [ QUOTE ] Tip: Use a biped that does not have a mesh attached to it with Physique. Import motion-capture data with the idea of then saving a BIP file that can be used for any character. If skeletal scale information is loaded from a…
There doesn't seem to be a tutorial in the max reference about this so I tried this: Saved the biped .fig file went to import mocap data .bvh file. added under talent definition > figure structure my .fig file And it throws up an error saying the structure in the bvh does not match the structure of the figure and refuses…
it shouldn't make a whole lot of difference on the current project as there's so few verts on this model that I can just weight by hand and hopefully the joints are in the right places. Actual movement will be very limited, but for future use, I'd really like to know the proper workflow, especially when things get more…