hi I'm going to ask one of those 'it depends' type questions, but I'm just looking for some real general guidelines so please take the question in that spirit.. I'm wanting to know vaguely what kind of texture specs a typical 360 game level might have, in terms of say how many 1024's or 2048's a 360 level might have loaded…
Really depends on what other assets are being used at the same time (guns, vehicles, characters etc). But I'd say about 25-30 Mb is safe if you've got a lot of other assets in. Which translates to about 35 to 45 DXT1 compressed 1024x1024 textures (no alpha channels). Disclaimer: This estimate may be wildly inaccurate…