@Keg: Your right. I think as far as gameplay mechanics I will be able to make it different. Visual style on the other hand might be a little harder. The game was built so that each object has a Draw() function so each object draws the lines and points it needs every frame. I could change all of the renderable objects to…
yeah, that is caused by crappy programming of interpolations. The cursor line width and dot size are based on a Pulse and if the program runs too long without updating a frame it will make the cursor really big or really small(really thick lines are hard for GL to render). Its an easy fix and I think I got all that sort of…