Hello everyone, n00b here. I have an editable poly, and an Unwrap UVW modifier. In the editable poly, I have several polygons that have named selection sets. What I want to do is select a named selection set in the editable poly level, then go to the Unwrap UVW modifier but still have the polys remain selected. However,…
It won't work like you want it to. Each time you go back down to edit poly and make a selection then go back up to unwrap it will only apply the unwrap to the selected polys screwing up any work you have done to the other selections. I suggest converting your selection sets to smoothing groups or breaking them into…
Selection set suck in Max you do anything and they go away. I use material ids if I need to do quick selecting in the unwrap modifier it's faster than detaching and you can use this for other things like when are normal mapping. It lets you select things easily in the projection modifier so it might be worth your while to…
[ QUOTE ] It won't work like you want it to. Each time you go back down to edit poly and make a selection then go back up to unwrap it will only apply the unwrap to the selected polys screwing up any work you have done to the other selections. [/ QUOTE ] What you do is, select your polys in edit poly. Convert to uv map do…
ahh yes Material ID that would be another good way to handle it. I've been away from Max for a full week and already the lingo is leaking out of my brain hahaha. If you can't use mat id's or smoothing groups then the element option might work. Here's the nuts and bolts of how it goes. In Edit poly you can select the faces…
Aren't the selection sets included in just the original Edit Poly modifier? I was under the impression if you collapsed the history stack or applied a new E-Poly modifier on top it would wipe out the selection sets? I'll have to play with it... Seems like a lot of middle man mouse clicking to me, but thats the great thing…
I'd go with EricChadwick's method, just apply different materials to each "selection set", then you will be able to hide/show/freeze them at will from the Unwrap UVW window.
Hi Vig, when you say "breaking them into individual elements", do you mean separating the model into several objects? I'm not sure I want to do that because I want the various pieces of the model to be unwrapped to a single "space"... I don't know how to word this properly but, say for a human model; if the head and the…
[ QUOTE ] Hi Vig, when you say "breaking them into individual elements", do you mean separating the model into several objects? I'm not sure I want to do that because I want the various pieces of the model to be unwrapped to a single "space"... I don't know how to word this properly but, say for a human model; if the head…