Hello everyone, n00b here. I have an editable poly, and an Unwrap UVW modifier. In the editable poly, I have several polygons that have named selection sets. What I want to do is select a named selection set in the editable poly level, then go to the Unwrap UVW modifier but still have the polys remain selected. However,…
Selection set suck in Max you do anything and they go away. I use material ids if I need to do quick selecting in the unwrap modifier it's faster than detaching and you can use this for other things like when are normal mapping. It lets you select things easily in the projection modifier so it might be worth your while to…
Aren't the selection sets included in just the original Edit Poly modifier? I was under the impression if you collapsed the history stack or applied a new E-Poly modifier on top it would wipe out the selection sets? I'll have to play with it... Seems like a lot of middle man mouse clicking to me, but thats the great thing…
Hi Vig, when you say "breaking them into individual elements", do you mean separating the model into several objects? I'm not sure I want to do that because I want the various pieces of the model to be unwrapped to a single "space"... I don't know how to word this properly but, say for a human model; if the head and the…
[ QUOTE ] Hi Vig, when you say "breaking them into individual elements", do you mean separating the model into several objects? I'm not sure I want to do that because I want the various pieces of the model to be unwrapped to a single "space"... I don't know how to word this properly but, say for a human model; if the head…