Delete the file from the Scripts directory and restart Max. Sorry to be circumspect, but there's some good info in the help, that's where I learned all the basics like this. IIRC there's a specific help file for MAXScript. edit... oops, my bad, you said you looked in there. Max9's MXS help file has a section "MAXScript for…
Did you read the Help section about installing MAXScripts? Some useful info there about loading/running scripts, where to save/load them, how scripts are stored in memory, etc. How did you run the script you downloaded?
Thank you for your informative post, Vig. I will definitely keep those in mind. Thanks again to you, and everyone in this thread. I umm... have one little question though and I don't want to start a new topic because it's so small. How do I "un-run" or unload a Max Script? What if I don't want to use that script that Eric…
Yes, I did. First I searched in the 3ds Max Reference. It unveiled nothing but how to run a MAXScript, which I already know how to. I placed the file in the \Scripts\ directory under 3ds Max 8. Then went to MAXScript -> Run Script. I tried searching in the MAXScript 8.0 reference, but it was so huge and I got lost very,…
This script might help. http://www.scriptspot.com/3ds-max/unwrap-selector Material IDs are the way to go if the head is getting a different bitmap than the body. After the two sets of polygons are assiged to separate IDs, you can use a dropdown in the Edit UVW window to isolate the UV view by material ID (or you can see…