Most of the time it´s a simple typo in the name of the mesh for instance. Especially with those long ass UT3 names that happens very fast...Check the names of your pack and your meshes.
Okay some more info. If you want to use existing Epic content as a guide for your own, esp for shader authoring you will notice that its locked. You can create a copy of an existing package under a new name and call it your own but it will not let you import static meshes to it aso. Workaround :…
Hmmm not quite sure if the following truly belongs to PnP but I thought I'd share the results of my reference hunting. materials in Roboblitz UEd3, fast and easy Hourence material tutorial ini tweaks - useful for screenshots UDN UT3 mods page - incl. folders and naming conventions UDN ActorX for 3DSMax UT3 character models…
well, I did it kind of dumb :-( (and I really REALLY need to change my account name ... I haven't been called animeboy since highschool :-| ) I just declared my pieces all as the same mesh. So my head, my, boots, my arms, ect are all the same piece of geometry. The problem to doing this, is you have like ... 8 instances of…