Heres are some screens of my Zombie head in the game: Only the Diffuse and the Normal textures are working ingame, the other textures are only see able in the character customization, if someone figures out how to make all textures work ingame please let me know.
I was dissappointed working on Airborn with having some sort of TF2 shading, only built upon Unreal 3s Phongshader, so i could only ramp the diffuse not really the shading and stuff, so i read the formula given in that paper ( http://www.valvesoftware.com/publications/2007/NPAR07_IllustrativeRenderingInTeamFortress2.pdf )…
Vailias : Doesn't it only work (as in ingame - not talking about the special cas of the character customization screen) if all the custom parts are displayed at once ie not mixed with existing faction bodyparts? I know that everything seems to behave well if only 'classic' texture slots like diffuse, spec, normal and…