[ QUOTE ] Xaltar- hmmm.. spec maps? I dont know if thats ok.. Im aiming for an all hand-painted texturing meant for in-game character.. Should I still make a spec map? or pop some more highlights in the diffuse? [/ QUOTE ] Yes, do a specular map, even World of Warcraft uses specular maps, I think.
Thanks guys. Xaltar- hmmm.. spec maps? I dont know if thats ok.. Im aiming for an all hand-painted texturing meant for in-game character.. Should I still make a spec map? or pop some more highlights in the diffuse? Pilang- yeah Ill go back in those areas and polish more of those finer details.
Thanks all for your helpful C&C. I too agree that it doesnt have more tauren features in him. During the whole process I only focused building directly from the concept... I think Ill try out along the lines of what pliang said and add some hair and a tail. Sectaurs- yeah thats his horns coming thru that helmet gear. I…
I would go ahead and make a spec map for him. Its a seperate texture so you wouldn't have to use it in game but it would make your renders pop really nicely. If this is a portfolio piece (it should be) then you want it looking as hot as you can make it. Getting that sweaty look on his skin in the right places will bring…