I'm planning on applying for a job as a prop or environment artist in the Seattle area. I've never worked in the game industry so I'm looking for some input on my portfolio so that I don't embarrass myself. I have thick skin, so no need to pull any punches. Let me know what I should change or remove. Also, if there are…
Web page design and resume aside... I would work on creating more finished work, full fledged environments with lighting and composition. Your textures could use a lot more love, really get in there and work the details. Look up other artists texture flats and see the detail that goes into them, and try to get to that…
Thanks for the input. konstruct - will do on the thumbnails, no point making some wonder what they are about to see. oglemeanimations - thanks for the various pointers. I'll do some more texture work. I actually redid the tank for some of the reasons you specified, but it's part of a mod, so I'm waiting for the team to…
Imo, its better to keep mainly the environment art...remember anything that does not balance with the rest of the stuff you have thee in term of quality will repel jobs. And it'd be nice to show some breakdowns when you are down (i.e: Textures) Keep us updated.
i'd just like to add, that some of the comments in the "about this image" part sould be removed. the stuff like "a school assignment. . .". for example, the charcol piece, you don't need to tell the viewer you did it cuz you had to. to me that just brings something not nessecary to the table. just put something else that…
your going to need a resume. try and put every little bit of anything you can think of thats relevant to getting a job in games. As far as propper resume format- just steal one and replace the info with yours. also- the design suffers from the same flaw that mine does. crappy thumbnails. Try and fit as much of the main…