"I used 1024 for texture, normal looks a little pixelated, what's the best to clean it up? or is 2048 is the new standards for next gen now?" 2048 is standard for certain objects. you wouldn't put a 2048 on a park bench for example. Its all about context. as far as the pixelation, post the maps so we can see whats going…
Hey, cool design. Nice modeling. As for creating normal maps I use Z Mapper. I haven't had any problems with the uv seams at all. The only thing is that you have to generate each normal map for each separate layers now and not just one mesh anymore. I never put hard surfaces into Z Brush to sculpt before but I think there…
My first normal mapped project! So I worked more on it and doing normal and specular now. Trying to convert normal to specular (based on a tutorial found on modwiki). I admit that didn;t do a perfect job unwrapping because the final crunch time now for me. Couple questions: I used 1024 for texture, normal looks a little…
you can really do anything with normal maps- just note that this is the point in learning 3d where you are really going to learn there are many different ways of achieving many different result. Really the biggest thing is decide on an end result, and start experimenting with all the different approaches to achieving that…