-@ steady : About the skin, muscles stuff are only for my training... I will do the normal grey skin as well. About Japan, You'll know only what you can read on my website :) ! - @ butt_sahib : For tutorial you can check this 2 links…
Actually UT3 editor and Monkey lab totatly crash on my laptop >_< then ok.... I will try + normal map in Maya :) .. and if someone has some good url with Maya tutorial for creating good shader or getting good effect in realtime... My objects look plastic actually...
hey samavan! thats a lot of contrast difference lol When colouring your textures, how do you go about (your workflow). Do you lay down the basic forms with a large brush, then go in with a dark brush, outlibe everything and then start adding colour at low opacity/smudge brush? When can we see a tutorial from you? :)
"Do you know I can try an attempt in UT3 engine? I only see first movies for built background for now." Look on pior's website (tutorial section) u'll see how to import a head in the engine i think that it works exactly the same way for the other body parts. Great character anyways. Armor looks really cool, but all the…
Copy your scratches and painted lightning into the spec map and lessen amount of scratches and painted light in your diffuse map. Spend more time on your specmap. You want your lightsetup to pick out the scracthes and other surface detail, not paint them in as this will look very strange when you move lights, place them in…
Marmoset? http://boards.polycount.net/showthread.php?t=61346 Ok, I misunderstood your presentation, I should have understood that the model had 100% self ilum on it. But are you trying to learn how to do "nextgen" stuff, or continue on DS stuff which a more realistic tone? My point is just that I'm confused how you want to…