why not just build a low poly head with more detail in it. I find this much easier than building from a near blob. you could just get the silhouette perfect in max then export the head to zbrush when it looks like a head( albeit low poly with good silhouette)
Holy shit I graduated. So I've been trying to work on a hand with proper edge loops around jointed areas without having too high a polycount. Each finger tip I'm trying something different for the best form. I think the index finger looks best, and the rest of the fingertips should go that way. However, I wanted opinions.…
The basic goal I'm attempting here is to eat a slice of humble pie, go back to my basics, and build my skill set back up all over again. I'm going to attempt to create or detail a new head every day or two, and post a little process about it's creation when I can. I welcome any and all criticism. I have two purposes here:…
Doodling in ZBrush is fine and I think you can push shapes around and use it as a tool to HELP you learn anatomy. I don't subscribe to the idea that you need to code in notepad for 9 years before you can graduate to the big boy toys. Sure you can learn anatomy and critical artistic skills by making low poly meshes but it…