Rebb there's nothing really wrong about Maya, it's just that it has a different philosophy than Max when it comes to modelling. The strength of Maya is that everything is unified. You can basically access the whole app from within the hotbox, which is great for fullscreen users. However the downside is, when you model you…
hey dude! if you're going the maya route (i was forced into it at work) i heartily reccommend NEX (by draster), i don't go a day without finding it being a core part of my modelling in maya
totally off subject, (welcome back and all that stuff btw) but you really don't need chuggnuts UV tools. About the only tools it has that autodesk hasn't rolled into max are the UV offset (which I think is broken in chuggnuts if you try to use it in max 7 and up, without getting the butchered version from Eric) and the…