Yeah I've got a L in my eye haha. Ooops sorry Sup :P Was planning to put all my notes together all at once but as far as new Mud2009 stuff goes I saw : - Support for realtime shaders in the viewport (cubemaps, IBL, HDR support, and I suspect the ability to load a certain kind of .fx maybe) -Ability to rotate the relflected…
so no resym, reconstruct subdiv, or transpose equivalents shown? Beyond that sounds great, glad they're making so you can paint more then just diffuse, and have layers. Wonder if the steadystroke will be usable while painting...