Can we sticky this or add it toa PC wiki or something? One question: [ QUOTE ] edit: lesson learned is: Keep your UVmaps as continuous as possible. If you're mapping a box, all six sides should be connected. Also keep in mind that if you bevel instead of using smoothing groups, it will still increase your vert count if…
[ QUOTE ] Can we sticky this or add it toa PC wiki or something? One question: [ QUOTE ] edit: lesson learned is: Keep your UVmaps as continuous as possible. If you're mapping a box, all six sides should be connected. Also keep in mind that if you bevel instead of using smoothing groups, it will still increase your vert…