Maybe someone can export it as FBX and Collada? I think for binding the mesh to it in and exporting the character you only need the FK bones, right? No need for the whole working rig with IK. Or are there any IK elements used in the engine after export?
Moose, if you get a chance, can you explain whats going on with the weapons boning? There is a Bib_Ik Hand root as a child of the bipeds root, and its position is at the center bottom of the character. Then its children are the Bib_IK_Gun and sub children of Root -Bip_IK_Hand_Root (bottom center of character) --Bib_Ik_Gun…