Hello folks, So here are some screenshots as highpoly 'semi-final' stage. (need "aging" work in zbrush bit more, I guess.) Currently working on lowpoly, and it's another huge battle. Thanks for watching, and looking forward to hear some crits.
Cubik: Thanks for info, and advise. For the refs, in fact I gathered quite amount already. Yes, I found there are various models and lean over this model. Adding some parts from other models will be followed as necessary for eye candy. For the base part, I'd say I meant to build it as lowpoly as possible since it will be…
pliang: Thanks for words~ Touching up the corners took quite longer than I thought. Some had to be re-done too. Acord: Thanks for input. By the way, hose shots (above and below) were "highpoly" purpose. As I was answered in earlier post I got my lowpoly limit around 15K up/down, which will be done soon. dejawolf: Thank…
Muliplayer console >15000 tris 2048x2048 texture Extra tiling textures for normal and spec for small surface detail. Singleplayer PC + one tank at the time hahahah polycount? ahahhah texture size limitations? (not really but you can go nuts) First of all, spend a day finding all the refs you can handle, just remember to…
caseofchill: It was so attempted buid more Thanks for your kind words. pliang: Thank you for feedback. I was thinking about how I am going to "ruin" this tank, and yes, mud would be awsome. Gathered some mud reference, and hope to pull it out soon. Currently I got stuck on normal map for traks. Wish to hear your opinions…
Due to major scale problem, had to spent quite amount of time to 'house cleaning' yesterday. Another part dragged me down was, as I saw from other post, 3ds max imageplane setup was quite mysterious; I precisely set the image size (in 'Pixel') from PS and bring it into max (my current working unit is 'cm'), and applied UVW…