Zephir: Well, I was only thinking about doing the diffuse map. I haven't done specular maps and normal maps before. And I don't know if our teacher wants us to do it. :S It's all about doing the no-render realtime thing. Maybe I'll give it a shot though. pliang: I think I'll just trow a transparent material on it. There is…
I usually make a blinn (Why: It also allows you to use bump, diffuse and of course spec) then in "specular color" tab I create a texture node and load up the spec map. Then you can play around and adjust the specular roll off etc..I keep them normally around medium. Of course like everything else lighting should be final.…
[ QUOTE ] Zephir: Well, I was only thinking about doing the diffuse map. I haven't done specular maps and normal maps before. And I don't know if our teacher wants us to do it. :S It's all about doing the no-render realtime thing. Maybe I'll give it a shot though. pliang: I think I'll just trow a transparent material on…