Balls are great, otherwise you sometimes have no chance of busting an enemy node while your bot friends pick their noses. Also, when the enemy ball carrier get to your node, kill him and press e while looking at the ball. You suicide and destroy the ball, sending it back. Useful sometimes ot prevent swarming bots from…
Ged, what I'm noticing is that with warfare maps you have to be proactive and immediately try to grab your ball. If your teammates grab it they'll fuck around and waste time. Grab it an immediately go on the offensive to the first prime nodes available, capture as fast as you can and then jump to the next asap. if you do…
[ QUOTE ] I've read a lot obout the technical features being talked about here and being a lowly environment modeller I can't take on any real feedback from that. Those of you who are managing to play it, what do you think of the environments? I would genuinely be curious to hear your thoughts them. r. [/ QUOTE ] There's…
The environments are phenomenal in motion. Check out the official forums for screens/vids. I can only hope the community can pump out maps as complex. Mods have already started to 'fix' the jumping etc. Though from what I've read most people are disappointed in the lack of CTF and Deathmatch maps (6 in each of those and…
Let me know your player name Brome... BIG NEWS: First Patch preview: [ QUOTE ] Gameplay: * - Fixed scaling of certain player meshes (increased in size some human and * robot meshes). *Addresses meshes being smaller than collision box, as well as * eyeheight issues. * - Fixed feigning death into/through ForcedDirVolumes. *…
[ QUOTE ] Ged, what I'm noticing is that with warfare maps you have to be proactive and immediately try to grab your ball. If your teammates grab it they'll fuck around and waste time. Grab it an immediately go on the offensive to the first prime nodes available [/ QUOTE ] Sounds like a solid theory, I have been trying to…
Polyhertz: The menu order preference thing seems to be *your* preference. So switch it to orb carrier or flag carrier and the bots will tend to let you take the orbs more often. (not always of course but if you're around it seems to make them ignore the orb and let you get it) The vehicles have a numerical readout of their…
I think thats a code they give you. The actual games are the same. Someone already posted the code to unlock all characters. I know mine didn't come with a bonus character, just the artbook and bonus disk. something like unlock all in the console. clee, I already posted it, but its oXYnary
The game seems like alot of fun so far (played about 5 hours), but it definetly has its fair share of flaws. Putting asside the bugs (skipping audio at load screens, missing terrain when un-minimizing, etc.) their are balance issues, several repeat missions, and many other annoyances. Just off the top of my head: -…
[ QUOTE ] Umm...I have a question. If we can make our own player models...whats to stop people from exporting out the free player character that comes with the CE version later down the line so that its available to everyone? Not that this is a bad thing, I'm just wondering why Midway views it as a special CE version only…