Looking good so far. Are you using Maya or Max? Technically you don't need Crazy Butchers script to blend textures using vertex colors. You can use a blend material on a sub divided mesh, then use vertex paint, then render a defuse and apply that back to your low poly. Unless I'm missing something that the script does?…
I think so, it seems more natural and in line with what the player will actually see which is what you want to keep in mind constantly. Unless the player is going to get on the roof and get close to the AC units, they've been wasted. If the player does get up there, if the area surounding the AC units is a lower in pixel…
It -has- been some time. I have been using TexTools, and it has sped up my Unrwapping ten-fold. As such, I wanted to share with you my facade for Uncle Chow's. I am assured the characters say Uncle. Next, a Billboard about Meat. I really need to swap out that sidewalk texture I hate so much.
I'm going to be doing some junk items: A barrel with two texture variations, an 'Oscar-the-Grouch' style trash-can as well as a dented one, and some cardboard boxes. Do you think there would be anything wrong, professionally, with having these things all share the same texture sheet? Additionally anyone have any good…