This was a fun, educational exercise. Make 1 floater object, allocate space on the texture map, and then after making an array of many of them, move the window in UV space to create 'variation'. The outcome is this: The (Diffuse) Texture Sheet: So I have three different windows. By leaving them un-welded, and un attached,…
Having some design issues now. I really want to add the cone, but it looks pretty good without it too. The problem is considering -how- it would be afixed to the building in a practical, real life, example. I have been looking at various buildings online, and not coming up with much. Enclosed are 3 shots for comparison.…