Sure no problem at all. I forgot to mention this handy little script for cataloging profile splines. You don't have to stick to the defaults you can add or remove them as needed. http://www.scriptspot.com/3ds-max/scripts/sweep-profile
vig, i may not be understanding your proccess, but how is that different than just taking the 2 textures and blending them with a mask in photoshop? The reason Crazy butchers script is nice, is it doesnt make you have to bake down the texture, it blends them on the model so you can have 2 seperate textures. blended. the…
[ QUOTE ] vig, i may not be understanding your proccess, but how is that different than just taking the 2 textures and blending them with a mask in photoshop? The reason Crazy butchers script is nice, is it doesnt make you have to bake down the texture, it blends them on the model so you can have 2 seperate textures.…
Looking good so far. Are you using Maya or Max? Technically you don't need Crazy Butchers script to blend textures using vertex colors. You can use a blend material on a sub divided mesh, then use vertex paint, then render a defuse and apply that back to your low poly. Unless I'm missing something that the script does?…
A few points, take em or leave em it doesn't matter to me. Pers vs Ortho The lack of perspective in the still shots is oddly unsettling. Pimping things at an angle in ortho mode is going to make even the best pieces look odd. It robs your view of depth and... well perspective. Notice how in the ortho view the grid…
hehe, but can't you just multiply that banner detail in photoshop so your engine isn't having to blend two materials? Or do you have "other" overlay textures you put on the base banner textures to use them in different ways? Can you use a smaller image of the same size ratio to overlay? That way saving yourself some disk…
I'm not exactly sure about the way people are using Crazy Butchers script. I haven't tried it out yet looks promising but so far I've gotten a lot of millage out of the standard tools inside max. I've used vertex paint to create custom textures from tiles. <font color="orange">Mini Tutorial:</font> Create a plane, 512x512…
I think so, probably just a slight brick boarder but a full on decorative boarder can be pretty awesome too. It's normally only a handful of more polys but really punches things up. Even buildings that attempt to have a smooth outer facade have some window trim holding it in place. Its perfectly fine to put that as extra…