Having some design issues now. I really want to add the cone, but it looks pretty good without it too. The problem is considering -how- it would be afixed to the building in a practical, real life, example. I have been looking at various buildings online, and not coming up with much. Enclosed are 3 shots for comparison.…
A few points, take em or leave em it doesn't matter to me. Pers vs Ortho The lack of perspective in the still shots is oddly unsettling. Pimping things at an angle in ortho mode is going to make even the best pieces look odd. It robs your view of depth and... well perspective. Notice how in the ortho view the grid…
So recently it has come to light that my old way of showing things off in Orthographic/Isometric (SimCity looking) mode is not good. This led me to put down specific cameras that I will use in the future to do beauty renders as the scene starts to come together more. Cameras mean Perspective; yeah there are other ways to…
Here is the latest model and texture to come out of this project. This AC Unit is larger than the last, about four times larger (wish I had a character to help you see it in context). In my references the one thing I have seen a ton of are various sized AC units. When I am done, I will have produced 2 more; a larger…
WOW Cholden, I am not sure what crawled in your cheerios and died. Did you read the part where I said to Pliang "I am not attacking you"? I asked Pliang, essentially, if he felt he would have come to the same conclusion by looking at the models, and not the spec. The noisy parts of the spec happen to be galvanized metal, I…
@ Vig, I really want to thank you for taking the time to comment on my work. I have some counterpoints that are -not- meant to be an attack, merely as a means of further inquisition. Pers vs Ortho: I can see why this is disorienting on the large scale; should I also avoid using the Ortho view in pics that show off the…
ur buildings come out nicely Incomitatum . What I would add is that entrance seems a bit too small comparing to the size reference box that u placed. It may feel too narrow and low for player.
Finish the textures first and light it...that's enough work as of now to deal with. As for the cone in the previous post...it doesn't make sense why is it just sticking out of the cube on the top floor, add the supports on there if you haven't already. Car seems a cool idea btw
Hey, that's looking nice. I personally think the cone at the top would look better gray rather than green. Just curious, but did you go with a tileable brick texture? If so, did you just unwrap the building and then apply the tiling texture?
I dunno, this -seems- pretty reliable: http://waylon-art.com/LearningUnreal/UE3-07-ImportingMeshes.htm And, you know what; I have been "balls-to-the-wall" on this. I have been working on it every waking moment for 2-3 weeks now (I don't remember); it might be nice to have a "weekend". I'm gonna chill, watch some True Blood…