It's been a day. I seem to have a pretty good work-flow down for this sort of stuff. I still couldn't model and texture a fire-hydrant in 4 hours (wasn't there a test out there for Environment artists like that?). This sort of thing is the result of a full 8 hour day. It's frustrating getting only one model done a day. But…
I'm not exactly sure about the way people are using Crazy Butchers script. I haven't tried it out yet looks promising but so far I've gotten a lot of millage out of the standard tools inside max. I've used vertex paint to create custom textures from tiles. <font color="orange">Mini Tutorial:</font> Create a plane, 512x512…
So recently it has come to light that my old way of showing things off in Orthographic/Isometric (SimCity looking) mode is not good. This led me to put down specific cameras that I will use in the future to do beauty renders as the scene starts to come together more. Cameras mean Perspective; yeah there are other ways to…
I spent the beginning of the day screwing around with Mental Ray and various lighting methods. Then I made a couple new textures and... my brain dropped out the back of my head. I didn't know -what- to do. I knew there was plenty to be done but what should I have tackled next? Somewhere in all that I realized I had made an…