[ QUOTE ] I didn't know if that was an accepted way or not [/ QUOTE ]That's pretty much the rule for games. You can even designate a spine bone's rotation to be driven by the mouse input. So when the player stops and looks around so does the torso. Most engines even control where the head is looking. Some engines have you…
Wait, why would the Torso Base be controlled by the player? Wouldn't you want Null to be controlled by the player so he would move the whole character around onscreen? The code would just play the looping animations of the character walking while the player moved the character around, wouldn't it?
Hey guys, I'm starting to work on animations for my friend and I's game, but I keep running into blocks. (I'm using XSI 5.11 and the programmer's using OGRE.) First, how can I get animations to blend together. I know that's all done in code, but how I do make it easier for the programmers to work with? For instance, in my…
[ QUOTE ] Any thoughts yet on how to make the upper body and lower body synch up on something like a grenade grab and throw? One idea i had was to simply ignore it and make the hand to go to the average spot of the grenade and make the grenade appear in hand, since it will only be there for a few frames. I didn't want to…