Hey guys, I'm starting to work on animations for my friend and I's game, but I keep running into blocks. (I'm using XSI 5.11 and the programmer's using OGRE.) First, how can I get animations to blend together. I know that's all done in code, but how I do make it easier for the programmers to work with? For instance, in my…
You guys need to break things out into upper body and lower body. Usually, the run cycle for the legs will always loop, and then you can blend the upper body to play what every animation you want. So if you are running, the lower body always plays the running animation, and then if you shoulder your rifle, only the upper…
Wait, why would the Torso Base be controlled by the player? Wouldn't you want Null to be controlled by the player so he would move the whole character around onscreen? The code would just play the looping animations of the character walking while the player moved the character around, wouldn't it?
[ QUOTE ] I didn't know if that was an accepted way or not [/ QUOTE ]That's pretty much the rule for games. You can even designate a spine bone's rotation to be driven by the mouse input. So when the player stops and looks around so does the torso. Most engines even control where the head is looking. Some engines have you…
Mouse input drives the Torso Base for "mouse look". W,A,S,D drives the players actual movement. In most cases the player is going to be using the mouse to look around not move. Looking can act as steering but you don't want to waste mouse input on something that is on or off, a key can do that well enough.
yup. as for your spine bones, we have torso_base(bone controlled by player input), then torso, and upper torso. so heriarchy is: Null __Pelvis ___Torso Base ____Torso _____Upper Torso etc
[ QUOTE ] Any thoughts yet on how to make the upper body and lower body synch up on something like a grenade grab and throw? One idea i had was to simply ignore it and make the hand to go to the average spot of the grenade and make the grenade appear in hand, since it will only be there for a few frames. I didn't want to…
Okay, that's one way we thought we could do it. I didn't know if that was an accepted way or not. I haven't tried that yet, I didn't know if we'd run into problems with that. Any thoughts yet on how to make the upper body and lower body synch up on something like a grenade grab and throw? One idea i had was to simply…