prior- ace character, ears could do with a couple more polys though the shading lets it down with the env. map on it i wish i had time to make a kart. i bagsy a tricked up mobility chair ah just read your last post when i posted, hard edges on the ears?
Agreed with Moose on intensity varieties on certain pieces that look especially washed out. If you were to have rim lighting, I'd imagine it'd be best to have it based on distance from the camera/player anywho, as it'd most definitely help with performance and prevent those distant objects from looking so washed out. Since…
mm, sorry, I meant X-Form (in 3dsmax) not x normals. Starting to wear out :) I've got it positioned right, just getting weird lighting at the moment. I really appreciate the thorough answers. I guess I'm a bit confused about the steering wheel bit yet. I modelled my truck around your car. So the wheels and steering wheel…