that is going to look phenomenal! I love the detail on the steering wheel and the sun visors. Absolutely top notch. I don't know if you saw this a few pages back but I posted a small example of how I set up items for the engine for custom colors and stuff, it may be worth a look: http://myzerogear.com/workflow/ *edit*…
Marsh I think Shepeiro meant that you could maybe add some simple normalmapped hexagon patterns (honeycomb) on the glass surfaces to differentiate them from the voids. Another thing you can do is to make these sheets of glass slightly opaque at the edges where they connect to the frame (could be vertex based..) to suggest…
I'd suggest putting a few edge highlights in the texture mapping, but not with the scene lights over every object. The gif example just washes out most of the detail in the scene. It's also making things appear flat (like the water tower and cacti). It's also strange because the light source isn't really indicated anywhere…
if you could have the rim lighting be more adative, or still show texture detail i think it may tone it down enough to keep a similar look to what you're looking at currently, and what may feel more polished. Addative may not be the proper word or idea, but having some sort of rim mask for the effect may go a long way.…
Hey Marsh, About the LOD system : do you already have it working? The reason I ask is because I've yet to see a really good auto-lod generator that doesn't require a mesh to be made in a really specific way. I'd suggest that you allow artist-created LODs as well. The auto-lod could be made to kick in if it doesn't find a…
Customization is very near and dear to both Brian and my own heart, so it's no surprise that a high level of customization is a big goal of ours in ZeroGear. While Brian has been working on our physics and camera system, I had some time to play with Ogre's material system. After a little bit of poking around I developed a…
Hi there!! It all looks fantastic, and its been said already so many times, so ... ill just jump to one extra piece of feedback on ZG. It took me a while to put my finger on it but here goes. It seems like when going over a boostpad, you change the camera's FoV (or something!!) to enhance the speed effect. However ... I…
I knew it was a good idea to involve polycount in this :) that fry-hat is f*cking awesome. That looks like an easy one to try and get into the game real quick. Obviously, as I am only one person who is trying to do the job of about 8 people, including making my own cool stuff - I can't work on getting everyone's stuff into…