New build is up on Steam: 1.0.1.1 Change Log * 65 MS of lag removed * Increased the network sync time to 30 times a second from 20 * Quick play button added to the main menu which will join the best server or start a local server if there aren't any good servers to join * Reverse speed increased slightly * Soccer ball…
4 days after our beta went live we have a new update for everyone! Here is the changes: 1.0.1.0 Change Log * Kart physics modified, the kart is much heavier now as well as other subtle tweaks * Air steering is now only engaged by pressing the steer direction after leaving the ground * Some maps updated to work better with…
Haha that's one cool panda :P One more suggestion for it : You might want to play with the black shapes on the head a little. I think a big part of real life pandas personality comes from these black surfaces around the eyes... shaped as eyes! Since they tilt down , they make the pandas look a bit hound-dog like in…
Brian wrote a new blog post today titled "The Secret of Zero Gear". An excerpt - in non-blog-posted news, I am currently polishing our 3 race tracks - Spaghetti West, Champion Circuit, and Chill Mountain. And hope to have some fly/drive through video of each of them soon. Brian is toiling away on the race mode game rules…
http://ati.amd.com/developer/gdc/D3DTutorial_Skin_Rendering.pdf This presentation from ATI contains some HLSL shader code for rim lights (I think... still new to that shader stuff).
wow, this means a lot coming from you! Thanks!!! I am still getting comfortable character modeling as these are the first time I have taken my shot at doing characters. I am getting more confident with each new character now. That is one of my favorite thing about doing everything myself, if there is something we want to…
I edited that part of the pipeline out in order to showcase the more interesting parts, but basically we create a .TGA "colormask" for every item. It can define up to 4 different color masks for the game shader to apply color to (one mask in each .TGA channel) So basically all those blocked out color regions I was using…
yea, we want to do a full blown stunts game mode that recognizes tricks and gives you points, but that will be on the backburner until we have all the current gome modes up to par. We were talking about maybe giving the player some boost in the meantime factored by how much air time they got vs. how stuck the landing was.…