some stuff is wrong what you just said jkm Cg HLSL GLSLCg was developped by Nvidia, it was the first high-level language for the mass market sorta. In a cooperation project HLSL was made with Microsoft, hence Cg and HLSL are very close codewise, and often no translation is necessary. Cg supports a few more things than the…
Hey Guys! It's really exciting for me to see that more artists are getting into shader writing. I'd like to see every game/real-time artist learn just a bit of shader writing as it really gives you a ton of power over what your final art looks like - when you have access to the actual code that's under the hood. Learning…
Lol So what shader editors are you useing to test your code? These two (from my open-source and linux centric view point) seems to be not all that bad: http://lumina.sourceforge.net/ http://code.google.com/p/qshaderedit/