[ QUOTE ] Skin is a unique case more because we pay extra attention to it, so we adjust the specular color to bluish/greenish so the highlight doesn't look yellowish, as explained above. [/ QUOTE ] It's another deal completely why people use a color spec map for skin. If you want one color of blue spec just use a B/W spec…
[ QUOTE ] I think something incorrect like plastic specular color being the same as it's diffuse color, when plastic specular should be white, needed to be pointed out. [/ QUOTE ] I disagree. A lot of game art I've seen uses colored specs on plastic, and it looks incredibly convincing. Considering we don't have the ability…
I doubt that place exists. Normally spec maps are created just like the defuse texture and are very much customized and specific to the object they are applied to. If you're looking to explore specular colors and need a point of reference the best advice I can offer is test test test and test some more and look at other…
"It's another deal completely why people use a color spec map for skin." Not really, but I probably should have explained about the other attributes of a skin's specular map (intensity and the differences at certain areas) rather than a pretty general statement that lacked the proper qualifiers and explanation/correlary.…
Yeah, real life. Seriously, though, it's a mixture of artist interpretation and just how things look. You don't need to have a list of what colors stones are, do you? Why do you need it for their spec? Just look at some ref, and play around with it until it looks how you want it to.
"orange plastic has a strongly orange spec" Well plastic would have a white specular, not an orange... But in addition to the artistic aspect, don't forget about the technical- the specular of skin is bluish/greenish because if it were red/orange/white, it would look yellowish as the result. The fact that it is…
agree with per and i also want to add, aside from theory, nothing works better than just using your eyes. One of the first things you learn when drawing is to stop drawing from memory and use your eyes and learn to draw what you see. The same should go for textures, materials, shaders etc... if you create your spec in the…
Per: In a thread asking about specific or general specular colors for specific and general materials, I think something incorrect like plastic specular color being the same as it's diffuse color, when plastic specular should be white, needed to be pointed out. What you said is more true of metallic items. Incorrect…
http://www.shodor.org/succeed/curriculum/MYW/files/lego22.jpg http://ecx.images-amazon.com/images/I/419Z49THBDL._SS260_.jpg Feel free to find your own photos. And a photo of orange with orange specular and orange with white specular. I'll let you decide what looks more like plastic. Again, it goes down to both knowing what…