Per: In a thread asking about specific or general specular colors for specific and general materials, I think something incorrect like plastic specular color being the same as it's diffuse color, when plastic specular should be white, needed to be pointed out. What you said is more true of metallic items. Incorrect…
[ QUOTE ] Vig, you keep saying defuse when you mean diffuse. Unless you have explosive textures that you need to disarm? [/ QUOTE ]My Co-Workers: "BOOM! Hahaha Vig mixed up the green and red channels again didn't he? I keep telling him clip the red but he never listens..." Such a bad habit to break. I don't know what it is…
[ QUOTE ] I think something incorrect like plastic specular color being the same as it's diffuse color, when plastic specular should be white, needed to be pointed out. [/ QUOTE ] I disagree. A lot of game art I've seen uses colored specs on plastic, and it looks incredibly convincing. Considering we don't have the ability…
in real life there's no specular. Smooth objects reflect more light in the same direction than rough objects. a layer of water on top of a rough object tends to make the surface more smooth and so it reflects light more readily when its wet. Specular is a quick way of simulating that reflection in computer world. So…
http://www.shodor.org/succeed/curriculum/MYW/files/lego22.jpg http://ecx.images-amazon.com/images/I/419Z49THBDL._SS260_.jpg Feel free to find your own photos. And a photo of orange with orange specular and orange with white specular. I'll let you decide what looks more like plastic. Again, it goes down to both knowing what…