Oh damn yeah, missed this earlier, but what Per said about being able to choose which files and channels to output maps into would be awesome - at the moment I have no control over it and end up deleting the "_mask" images and usually the AO bent normals stuff. That should all be optional and customiseable!
Sorry this is a simple Q. How do I set up the renderer to output more than one map type at once? I could have sworn I did it before, but darn if I can remember what I clicked on to choose which maps I want to output at once. Bump for a good program if nothing else. Edit: Hmm, I wasn't using the latest version on this…
I've to agree with MoP on this. I'm found of this tool but the design looks kinda funky atm. It deserves a professional look I personally choose the 3D viewer effects because I really would like to have Xnormal as my official screenshot/presentation maker. BUT the custom shaders sounds like an exiting plan as well... The…
So what would you have the 3D window do? Auto-load the lowpoly, and then have toggles to load and display the highpoly, or load and display the maps? That way you wouldn't have to wait for textures or geometry to load, the lowpoly files load pretty fast to display anyway. I just think it seems a bit of a waste to have the…
i like some of the UI changes mentioned by Rick Stirling about haveing a whole asset slot that lets you choose the high, low and texture and this would be good for batch baking too put in multiple whole assets to bake. but having the 3d view as part of the main interface really i use xnormal cause i can throw a highpoly…
Rick, if you can come up with a really good solution for how to choose input meshes and flag them as high and low without losing the ability to sort one from the other, and without cluttering up the interface, I'd be all for it For the time being I think that 2 separate panels for high and low just make it easier to manage…
I've just installed it again at home, and there are some minor issues that you could easily iron out in 4.0 release. The installer gives me far too many options with network rendering and plugins. Have two options - Standard and Custom, let people delve into the custom menu if they need to. scan the system for…
Mop - its to bake from high to low, so having two separate sections seems redundant. It'd be much simpler to have an extra column in one input area (where you now have the colours and textures)... OR my preferred choice would be that instead of each row being a single asset, it'd be an asset node instead, where you drag in…
It's a native look-and-feel UI with a 3D viewport embedded ( which you can disable completely so no extra rendering time will be used in case you want to execute just the HM2NM tool, etc ). I changed the right-collapsible window by floating/docking windows though... in that way you can move the windows with more freedom or…